
Ultimate Unity for Multiplayer VR Development: Master Multiplayer VR Development with Unity, XR Toolkit, and Photon Fusion to Build Immersive, High-Performance Experiences
- Length: 307 pages
- Edition: 1
- Language: English
- Publisher: Orange Education Pvt Ltd
- Publication Date: 2025-04-03
- ISBN-10: B0F3N6GL13
- ISBN-13: 9789348107435
- Sales Rank: #0 (See Top 100 Books)
Create Cutting-Edge Multiplayer VR in Unity with XR Toolkit & Photon Fusion
Book Description
Virtual Reality (VR) and Extended Reality (XR) are revolutionizing industries, from gaming to healthcare. As immersive experiences become mainstream, mastering VR and XR development is a must-have skill.
Ultimate Unity for Multiplayer VR Development is your hands-on guide to building interactive, multiplayer VR applications using Unity and Photon Fusion, covering everything from XR fundamentals to advanced networking techniques. Whether you’re a beginner or an experienced developer, you’ll gain the expertise to create high-performance XR solutions.
Structured into three key sections—Fundamentals, Development, and Practical Project—this book takes you on a step-by-step journey. You’ll explore XR fundamentals, hardware, and software tools before diving into VR development and multiplayer networking. Through a hands-on project, you’ll build a fully functional multiplayer VR environment, integrating networked avatars, voice chat, and interactive mechanics. The book also covers essential optimization strategies and deployment best practices to ensure your XR applications run smoothly across platforms.
Table of Contents
1. Introduction to XR Development
2. Understanding XR Hardware
3. XR Software and Tools
4. Building Your First XR Project
5. Developing VR Experiences
6. Networking and Multiplayer Fundamentals
7. Photon Fusion for Unity (The Essentials)
8. Outlining and Detailing the Project Scope
9. Building the VR Environment
10. Configuring Networked Player Avatar
11. Creating Multiplayer Sessions (Rooms)
12. Enabling Avatars with Voice Chat
13. Implementing XR Interactions
14. Completing Multiplayer Logic and Testing Build
15. Performance Check and Optimization Practices for VR
16. XR for Industry and Enterprise
Index
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