
Godot 3D Game Development: 2D Adventure Games, 3D Maths and Physics, Game Mechanics, Animations, and 3D Game Development
- Length: 180 pages
- Edition: 1
- Language: English
- Publisher: BPB Publications
- Publication Date: 2022-09-23
- ISBN-10: 935551218X
- ISBN-13: 9789355512185
- Sales Rank: #2464907 (See Top 100 Books)
click You can create great video games … Godot is the way!
follow Key Features
- Ideal starting point for aspiring game artists, level designers, and animators looking to create 2D or 3D games.
- Includes examples, screenshots, illustrations, and charts to explain the use of Godot’s GD Script.
- Offers lessons on animations, fixing bugs, optimizing, supporting several platforms, and publishing games.
follow link Description
follow site The impressive Godot game engine allows any programmer to start making 2D and 3D games without any specialized language requirements. In addition, this game engine makes it simple to design video games, create interactive and animated applications, and utilize them in advertising campaigns.
https://colvetmiranda.org/qlz46p3o The book starts with the fundamental aspects of game production. The book explains how games are made firsthand by interacting with several real-world projects. This book teaches you the basics of game development, which includes how to make a 2D platformer, point-and-click, or adventure game. Later, the book will help you progress to more challenging and complicated games like 3D platformers and 3D role-playing adventures. The book provides practical guidance on a wide range of topics, including gaming design patterns, advanced design methodologies, and the underlying principles of a 3D game.
source If you’re making a game to promote a digital or physical product, the Godot engine will make it simple to implement ideas, including player interaction and using 2D or 3D space. The Godot GD script coding for various game design and computational chores will support your work in creating commercial video game products. In addition, you can release your game on popular PC platforms, mobile devices, and game consoles.
source link What you will learn
- Learn Godot scripting and the IDE, 3D geometry, advanced vector maths, and 3D physics.
- Create humanoids, 3D space and environments, props, game mechanics, and collision detection mechanisms.
- Create a 3D RPG game that works on multiple platforms from scratch.
- Use the tile map editor, 2D lights, Node2D properties, and sprite-based animations.
- Test, troubleshoot, and publish wholly created games on multiple platforms.
https://musicboxcle.com/2025/04/5uz0edwdc Who this book is for
Online Rx Tramadol Whoever is enthusiastic about making games and wishes to make professional-quality 3D animations and eye-popping visual effects will benefit from this book. You don’t need to be familiar with the Godot engine. The assumption is that you already have some programming knowledge, which should be enough to get you started with this book.
Cover Page Title Page Copyright Page Dedication Page About the Author Acknowledgement Preface Errata Table of Contents 1. Introduction Welcome Word to game developer Encouraging at the beginning Hello World example Godot node system GD script Class 2D node Position Rotation Repetition Tasks Scale 2. Towards 2D Game GDScript in programming While loop for loop If else Match Function Array Dictionary Class 2D node (scale, transform, and global) Scale Transform Global position Z index Repetition 3. Making 2D Games 2D Math Controlled movement First game props 2D Physics Class static body 2D RigidBody2D Recapitulation Adding RigidBody2D with Godot IDE Adding RigidBody2D with GDScript Conclusion Questions 4. Creating a 2D Game 2D character 2D game environment Creating game props Troubleshooting Coding ethics Better game play-ability Conclusion Questions 5. 2D Adventure Turn-based game-play Game character movement Gameplay Textual description of the area 2D platformer as part of a quest system Player character Conclusion Questions 6. 3D Math and 3D Physics Introducing the 3D game IDE Creating a 3D game object with a script 3D models in a game scene Material texture Prototyping a 3D video game Prototyping with CSG Game props for the intro scene Purpose of an intro scene Conclusion Questions 7. Project: 3D Platformer Planning a 3D platformer Intuitive planner Character design Preparing a game scene Adding robotic game character Environment for a 3D platformer Changing the camera frame Jump option for the game character Game prop Initial gameplay Using texture for game objects Score system Conclusion Questions 8. 3D RPG Adventure Structure Objectives Game planning Story Level creation Game character Intro scene Character movement RPG third-person movement style Initial game-play NPC for adventure MRC interaction Conclusion Questions 9. Game Systems in a 3D RPG Adventure Structure Objectives Game inventory system Game inventory functionality Inventory game system implementation Game save system Game publishing Conclusion Questions Index
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