
Games of Strategy, 5th Edition
- Length: 765 pages
- Edition: 5
- Language: English
- Publisher: W. W. Norton & Company
- Publication Date: 2020-06-10
- ISBN-10: B084PYBKJ3
- ISBN-13: 9780393422191
- Sales Rank: #67917 (See Top 100 Books)
Comprehensive, clear, and approachable, with clever real-world examples that motivate students
Games of Strategy is beloved by students and instructors alike for its flexible organization, focus on problem-solving, and engaging and accessible examples from diverse fields, like political science, biology, and business. The completely revised Fifth Edition adds the work of David McAdams, especially in the areas of market design and auction theory, and provides new insights into diverse applications, such as billion-dollar buy-outs, job offer negotiation, the Cuban Missile Crisis, and collusion in the school milk market.
Publisher’s Notice Halftitle Title page Copyright Dedication Contents Preface Part One: Introduction and General Principles Chapter 1: Basic Ideas and Examples 1 What Is a Game of Strategy? 2 Some Examples and Stories of Strategic Games 3 Our Strategy for Studying Games of Strategy Chapter 2: How to Think about Strategic Games 1 Strategic Games 2 Classifying Games 3 Some Terminology and Background Assumptions 4 The Uses of Game Theory 5 The Structure of the Chapters to Follow Summary Exercises Part Two: Fundamental Concepts and Techniques Chapter 3: Games with Sequential Moves 1 Game Trees 2 Solving Games by Using Trees 3 Adding More Players 4 Order Advantages 5 Adding More Moves 6 Evidence Concerning Rollback Summary Exercises Chapter 4: Simultaneous-Move Games: Discrete Strategies 1 Depicting Simultaneous-Move Games with Discrete Strategies 2 Nash Equilibrium 3 Dominance 4 Stronger and Weaker Forms of Dominance 5 Best-Response Analysis 6 Three Players 7 Multiple Equilibria in Pure Strategies 8 No Equilibrium in Pure Strategies Summary Exercises Chapter 5: Simultaneous-Move Games: Continuous Strategies, Discussion, and Evidence 1 Pure Strategies That are Continuous Variables 2 Critical Discussion of the Nash Equilibrium Concept 3 Rationalizability 4 Empirical Evidence Concerning Nash Equilibrium Summary Exercises Appendix: Finding a Value to Maximize a Function Chapter 6: Combining Sequential and Simultaneous Moves 1 Games with Both Simultaneous and Sequential Moves 2 Changing the Order of Moves in a Game 3 Alternative Method of Analysis 4 Three-Player Games Summary Exercises Chapter 7: Simultaneous-Move Games: Mixed Strategies 1 What Is a Mixed Strategy? 2 Mixing Moves 3 Nash Equilibrium as a System of Beliefs and Responses 4 Mixing in Non-Zero-Sum Games 5 General Discussion of Mixed-Strategy Equilibria 6 Mixing When One Player Has Three or More Pure Strategies 7 Mixing When Both Players Have Three Strategies 8 How to Use Mixed Strategies in Practice 9 Evidence on Mixing Summary Exercises Appendix: Working with Probabilities Summary Part Three: Some Broad Classes of Strategies and Games Chapter 8: Strategic Moves 1 A Classification of Strategic Moves 2 Commitments 3 Threats and Promises 4 Some Additional Topics 5 Making Your Strategic Moves Credible 6 Countering Your Opponent’s Strategic Moves Summary Exercises Chapter 9: Uncertainty and Information 1 Strategies for Dealing with Risk 2 Asymmetric Information: Basic Ideas 3 Direct Communication, or “Cheap Talk†4 Adverse Selection, Signaling, and Screening 5 Signaling in the Labor Market 6 Equilibria in Two-Player Signaling Games 7 Two-Way Asymmetric Information and Dynamic Chicken Summary Exercises Appendix: Inferring Probabilities from Observing Consequences Chapter 10: The Prisoners’ Dilemma and Repeated Games 1 The Basic Game (Review) 2 Changing the Way Moves Are Made: Repetition 3 Changing the Order of Moves: Promises 4 Changing Payoffs: Penalties and Rewards 5 Changing Payoffs: Leadership 6 Experimental Evidence 7 Real-World Dilemmas Summary Exercises Appendix: Infinite Sums Chapter 11: Collective-Action Games 1 Collective-Action Games with Two Players 2 Collective-Action Problems in Large Groups 3 Spillover Effects, or Externalities 4 A Brief History of Ideas 5 “Help!â€: A Game of Chicken with Mixed Strategies Summary Exercises Chapter 12: Evolutionary Games 1 The Framework 2 Some Classic Games in an Evolutionary Setting 3 The Repeated Prisoners’ Dilemma 4 The Hawk–Dove Game 5 Evolution of Cooperation and Altruism Summary Exercises Part Four: Applications to Specific Strategic Situations Chapter 13: Brinkmanship: The Cuban Missile Crisis 1 A Brief Narrative of Events 2 A Simple Game-Theoretic Explanation 3 Brinkmanship with Well-Controlled Risk 4 Brinkmanship with Uncontrolled Risk: A Game of Dynamic Chicken 5 Practicing Brinkmanship Summary Exercises Chapter 14: Design of Incentives 1 Price Discrimination 2 Some Terminology 3 Information-Revealing Contracts 4 Evidence Concerning Information-Revelation Mechanisms 5 Incentives for Effort: The Simplest Case 6 Incentives for Effort: Evidence and Extensions Summary Exercises Chapter 15: Auctions, Bidding Strategy, and Auction Design 1 What Are Auctions? 2 The Winner’s Curse 3 Bidding in Auctions 4 Auction Design 5 Further Reading Summary Exercises Appendix: Computing Bidding Equilibria Chapter 16: Strategy and Voting 1 Voting Rules and Procedures 2 Voting Paradoxes 3 Evaluating Voting Systems 4 Strategic Voting 5 The Median Voter Theorem Summary Exercises Chapter 17: Bargaining 1 The Nash Cooperative Solution 2 Variable-Threat Bargaining 3 Alternating-Offers Model I: Total Value Decays 4 Alternating-Offers Model II: Impatience 5 Experimental Evidence 6 Manipulating Information in Bargaining 7 Bargaining with Many Parties and Issues Summary Exercises Glossary Index
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