
Game Development with Unity for .NET Developers: The ultimate guide to creating games with Unity and Microsoft Game Stack
- Length: 584 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2022-05-27
- ISBN-10: 1801078076
- ISBN-13: 9781801078078
- Sales Rank: #2561084 (See Top 100 Books)
watch Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development
Key Features
- Discover solutions to common problems faced by .NET developers while creating games in Unity
- Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games
- Understand how to program with C# code using Unity’s built-in modules and add engaging effects
Book Description
https://kanchisilksarees.com/58jpm2025 Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.
follow You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You’ll then learn how to use C# code to work with Unity’s built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you’ll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you’ll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.
source link By the end of this Unity book, you’ll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
What you will learn
- Get to grips with using the Unity Editor
- Use C# scripts to work with Unity’s built-in modules such as UI, animation, physics, video, and audio
- Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline
- Write high-performance multithreaded code with the latest DOTS in Unity
- Discover the Azure PlayFab Client library for C# in Unity
- Understand how the asset management and serialization system within Unity really works
- Explore some of the most commonly used profiler tools in Unity development
Who this book is for
https://aalamsalon.com/1ujie4z The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.
Tramadol Online Pay With Mastercard Game Development with Unity for .NET Developers Foreword Contributors About the author About the reviewer Preface Who this book is for What this book covers To get the most out of this book Download the example code files Download the color images Conventions used Get in touch Share Your Thoughts Part 1: Basic Unity Concepts Chapter 1: Hello Unity Technical requirements Getting started with the Unity Editor Choosing the right Unity release for you Choosing the right subscription plan for you Downloading and installing the Unity Editor Exploring the Unity Editor Working with different features in Unity What is a game engine? Features in Unity .NET/C# and scripting in Unity .NET profiles in Unity Scripting backends in Unity Building Unity games with Visual Studio Summary Chapter 2: Scripting Concepts in Unity Technical requirements Understanding the concepts of scripting in Unity GameObject-components architecture Common classes in Unity Prefabs in Unity Special folders in Unity The life cycle of a script instance Initialization Update Rendering Creating a script and using it as a component How to create a new script in Unity Adding a script as a component to a GameObject in the Scene Accessing a component attached to a GameObject Packages and the Unity Package Manager Unity Package Manager Package Summary Part 2: Using C# Scripts to Work with Unity's Built-In Modules Chapter 3: Developing UI with the Unity UI System C# scripts and common UI components in Unity Canvas Image Text Selectable UI components C# scripts and the UI Event System in Unity Input Modules The new Input System package The Model-View-ViewModel (MVVM) pattern and the UI Performance tips to increase performance of the UI The Unity Profiler Multiple canvases Use Sprite Atlas Summary Chapter 4: Creating Animations with the Unity Animation System Technical requirements Exploring the Unity animation system's concepts Animation Clips Animator Controller Avatar Animator component Implementing 3D animation in Unity Importing animation assets Configuring the Animator Controller Implementing 2D animation in Unity Improving the performance of Unity's animation system The Unity Profiler Animator's Culling Mode Anim. Compression Summary Chapter 5: Working with the Unity Physics System Technical requirements Concepts in the Unity Physics system Collider Rigidbody Trigger Scripting with the Physics system Collision methods Trigger methods Methods of Rigidbody Creating a simple game based on the Physics system Increasing the performance of the Physics system The Unity Profiler Increasing the fixed timestep Reducing unnecessary layer-based collision detections Summary Chapter 6: Integrating Audio and Video in a Unity Project Technical requirements Concepts in Unity's audio system and video system Audio clips Audio Sources Audio Listener Video clips Video Player Scripting with audio and video AudioSource.Play AudioSource.Pause AudioSource.Stop VideoPlayer.clip VideoPlayer.url VideoPlayer.Play VideoPlayer.frame and VideoPlayer.frameCount Things to note when using Unity to develop web applications URL Frame rate Increasing the performance of the audio system The Unity Profiler Using Force To Mono to save memory Summary Part 3: Advanced Scripting in Unity Chapter 7: Understanding the Mathematics of Computer Graphics in Unity Getting started with coordinate systems Understanding left-handed and right-handed coordinate systems Local space World space Screen space Working with vectors Vector addition How to subtract vectors Dot product Cross product Working with the transformation matrix Translation matrix Rotation matrix Scaling matrix Working with quaternions Creating rotations Manipulating rotations Working with Euler angles Summary Chapter 8: The Scriptable Render Pipeline in Unity An introduction to the Scriptable Render Pipeline The Fontainebleau Demo The Spaceship Demo The BoatAttack Demo The Heretic: Digital Human The Heretic: VFX Character Universal Render Pipeline The High Definition Render Pipeline Working with Unity's Universal Render Pipeline Exploring the sample scene The Universal Render Pipeline asset The Volume framework and post-processing The Universal Render Pipeline shaders and materials Commonly used shaders Upgrading project materials to Universal Render Pipeline materials Creating a shader and a Shader Graph Increasing performance of the Universal Render Pipeline The Frame Debugger The SRP Batcher Summary Chapter 9: The Data-Oriented Technology Stack in Unity Technical requirements DOTS overview Object-oriented design pattern versus DOTS C# Job System ECS The Burst compiler Multithreading and the C# Job System in Unity Coroutines async/await Working with the C# Job System Working with ECS in Unity Using C# and the Burst compiler Summary Chapter 10: Serialization System and Assets Management in Unity and Azure Technical requirements Serialization system in Unity What is Unity's serialization system? The assets workflow in Unity GUID and File ID Meta files The AssetPostprocessor class and the import pipeline The Library folder Introducing the special folders in Unity Resources folder StreamingAssets folder Azure Blob storage with Unity's Addressable Asset system Setting up an Azure Blob storage service Installing the Addressable Assets system package Building addressable content Deploying content to the Azure Cloud Loading addressable content from the Azure Cloud Summary Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity Technical requirements Introducing Microsoft Game Dev, Microsoft Azure Cloud, and Azure PlayFab Microsoft Game Dev Microsoft Azure Cloud Azure PlayFab Setting up Azure PlayFab for a Unity project Creating a new Azure PlayFab account Setting up a game studio and a game title in Azure PlayFab Setting up the Azure PlayFab SDK in the Unity project Signing up and logging in players using Azure PlayFab in Unity Signing up players in Azure PlayFab Logging in players in Azure PlayFab Implementing a leaderboard using Azure PlayFab in Unity Setting up a leaderboard in Azure PlayFab Updating the score of a player from Unity using the Azure PlayFab API Loading the leaderboard data from Azure PlayFab in Unity Summary Why subscribe? 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