
Flutter and Dart Cookbook: Developing Full-Stack Applications for the Cloud
- Length: 200 pages
- Edition: 1
- Language: English
- Publisher: O'Reilly Media
- Publication Date: 2023-01-31
- ISBN-10: 1098119517
- ISBN-13: 9781098119515
- Sales Rank: #1075834 (See Top 100 Books)
get link Learn the essentials of working with Flutter and Dart to build full stack applications that meet the needs of a cloud-driven world. Together, the Flutter open source UI software development kit and the Dart programming language for client development provide a unified solution to building applications capable of targeting multiple platforms. Recipes in this cookbook show you how this potent combination provides an efficient approach to application development.
follow Typically used in frontend development, Flutter helps you develop cross-platform applications for Android, iOS, Linux, Mac, Windows, and the Google Fuchsia operating system. The Dart SDK provides native access to third-party solutions, including APIs, databases, and authentication. When used in concert with Flutter, Dart allows you to compile source code ahead of time to native code.
https://www.annarosamattei.com/?p=9176hqtdbai This cookbook shows you how to:
- Write effective Dart code by using variables and data structures
- Build applications with Flutter by exploring widgets and data handling
- Understand cloud provider solutions and learn how to integrate them with Flutter
- Manage data through APIs using Google Cloud Serverless
- Work with Firebase solutions such as Authentication and the Cloud Firestore database
- Build web applications that also work with mobile and desktop platforms
https://audiopronews.com/headlines/3ce2tym Preface Who Should Read This Book Why I Wrote This Book Navigating This Book Conventions Used in This Book O’Reilly Online Learning How to Contact Us Acknowledgments 1. Learning Dart Variables 1.1. Running a Dart Application 1.2. Working with Integer Values 1.3. Working with Double Values 1.4. Working with Boolean Values 1.5. Working with Strings 1.6. Printing Information to the Console 1.7. Adding a Constant Variable (Compile Time) 1.8. Adding a Constant Variable (Runtime) 1.9. Working with Null Variables 2. Exploring Control Flow 2.1. Verifying That a Condition Has Been Met 2.2. Iterating Until a Condition Is Met 2.3. Iterating over a Range of Items 2.4. Performing Conditional Actions Based on a Value 2.5. Using an Enumerator to Represent Values 2.6. Implementing Exception Handling 3. Implementing Functions 3.1. Declaring Functions 3.2. Adding Parameters to Functions 3.3. Using Optional Parameters 3.4. Returning Values from Functions 3.5. Declaring Anonymous Functions 3.6. Adding a Functional Delay Using a Future 4. Handling Lists and Maps 4.1. Creating Lists of Data 4.2. Amending a List of Data 4.3. Using Lists with Complex Types 4.4. Handling Map Key/Value Pairings 4.5. Printing Map Data Structure Content 4.6. Validating That Content Exists in a Map 4.7. Printing Complex Data Types 5. Getting Started with Object-Oriented Dart 5.1. Beginning Object-Oriented Dart 5.2. Creating a Class 5.3. Initializing a Class Using a Constructor 5.4. Adding Class Inheritance 5.5. Adding a Class Interface 5.6. Adding a Class Mixin 6. Dart Test Cases 6.1. Adding the Dart Test Package to Your Application 6.2. Creating a Sample Test Application 6.3. Running Unit Tests in Your Dart Application 6.4. Grouping Multiple Unit Tests 6.5. Adding Mock Data for Testing 7. Introducing the Flutter Framework 7.1. Mocking an Application Interface 7.2. Creating a Boilerplate Flutter Project 7.3. Removing the Flutter Debug Banner 7.4. Recognizing Widgets 7.5. Understanding the Widget Tree 7.6. Improving Widget Render Performance 8. Adding Assets 8.1. Using the pubspec.yaml File 8.2. Adding an Assets Folder 8.3. Referencing an Image 8.4. Incorporating the Google Fonts Package 8.5. Importing a Package 9. Working with Widgets 9.1. Creating a Stateless Widget in Flutter 9.2. Creating a Stateful Widget in Flutter 9.3. Refactoring Flutter Widgets 9.4. Using the Scaffold Class 9.5. Adding an AppBar Header 9.6. Building with a Container 9.7. Using a Center Widget 9.8. Using a SizedBox 9.9. Using a Column 9.10. Using a Row 9.11. Using an Expanded Widget 10. Developing User Interfaces 10.1. Using the Google Fonts Package 10.2. Incorporating RichText 10.3. Identifying the Host Platform 10.4. Using a Placeholder Widget 10.5. Using a LayoutBuilder 10.6. Accessing Screen Dimensions Using MediaQuery 11. Organizing On-Screen Data 11.1. Implementing a Vertical ListView 11.2. Implementing a Horizontal ListView 11.3. Adding a SliverAppBar 11.4. Adding a SliverList 11.5. Adding a GridView of Items 11.6. Adding a SnackBar (Pop-up Notification) 12. Flutter Page Navigation 12.1. Adding Page Navigation with Routes (Imperative) 12.2. Adding Page Navigation with Routes (Declarative) 12.3. Implementing a Navigation Drawer 12.4. Working with Tabs 12.5. Adding a Bottom Navigation Bar 12.6. Using Keys to Pass Information 13. Handling Data Assets 13.1. Accessing Data Strategically 13.2. Refactoring Data 13.3. Generating Dart Classes from JSON 13.4. Using Local JSON Data Asynchronously 13.5. Consuming a JSON Dataset from the Assets Folder 13.6. Accessing Remote JSON Data 14. Testing the Flutter User Interface 14.1. Automated Widget Testing in Flutter 14.2. Performing Automated Widget Testing 14.3. Performing Integration Testing with Flutter Driver 14.4. Testing Android/iOS Device Compatibility 15. Working with Firebase and Flutter 15.1. Using the Firebase Platform with Flutter 15.2. Setting Up a Firebase Project 15.3. Initializing the Firebase SDK for Local Development 15.4. Configuring Firebase Emulators 15.5. Adding flutterfire_cli to a Development Environment 15.6. Integrating a Firestore Database 15.7. Writing Data to a Firestore Database 15.8. Reading Data from Cloud Firestore 15.9. Adding Firebase Authentication to Flutter 15.10. Using Flutter Web with Firebase Hosting 16. Introducing Cloud Services 16.1. Getting Started with Cloud Providers 16.2. Working with Identity and Access Management 16.3. Using Cloud Storage to Host an Object 16.4. Developing a Backend HTTP Server with Dart 16.5. Building a Dart Container 16.6. Introducing Serverless with Dart 17. Starting with Game Development 17.1. Adding the Flame Package to Flutter 17.2. Creating a Flame Boilerplate 17.3. Adding a Sprite 17.4. Adding Manual Horizontal Movement to a Sprite 17.5. Adding Automated Vertical Movement to a Sprite 17.6. Adding Collision Detection 17.7. Adding Text Rendering 17.8. Adding Graphic Primitives 17.9. Adding Sound Effects A. Setting Up Your Environment Determining Which Dart Installation to Use Running Dart in DartPad Installing the Flutter Framework Using Flutter Doctor Installing the Dart SDK Developing with VS Code Extending Android Studio to Support Dart Selecting a Release Channel Using Flutter Config to Set the Target Platform Index
How to download source code?
http://jannaorganic.co.uk/blog/2025/04/03/ass6fpvi5c 1. Go to: https://www.oreilly.com/
https://www.masiesdelpenedes.com/di9vaoks 2. Search the book title: Flutter and Dart Cookbook: Developing Full-Stack Applications for the Cloud
, sometime you may not get the results, please search the main title
get link 3. Click the book title in the search results
Buy Soma Overnight Delivery 3. Publisher resources
section, click Download Example Code
.
enter site 1. Disable the https://faroutpodcast.com/vc4txn0quwv AdBlock plugin. Otherwise, you may not get any links.
2. Solve the CAPTCHA.
3. Click download link.
4. Lead to download server to download.