
Computer Systems: A Programmer’s Perspective, 3rd Edition
- Length: 1120 pages
- Edition: 3
- Language: English
- Publisher: Pearson
- Publication Date: 2015-03-12
- ISBN-10: 013409266X
- ISBN-13: 9780134092669
- Sales Rank: #62113 (See Top 100 Books)
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- 0134071921/9780134071923 MasteringEngineering with Pearson eText — Standalone Access Card — for Computer Systems: A Programmer’s Perspective, 3/e
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follow go Computer Systems: A Programmer’s Perspective, 3rd Edition explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer’s perspective, this book strives to teach readers how understanding basic elements of computer systems and executing real practice can lead them to create better programs.
Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field–from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for readers to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity.
This book focuses on systems that execute an x86-64 machine code, and recommends that programmers have access to a Linux system for this course. Programmers should have basic familiarity with C or C++.
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Table of Contents
Chapter 1: A Tour of Computer Systems
Part I: Program Structure and Execution
Chapter 2: Representing and Manipulating Information
Chapter 3: Machine-Level Representation of Programs
Chapter 4: Processor Architecture
Chapter 5: Optimizing Program Performance
Chapter 6: The Memory Hierarchy
Part II: Runinng Programs on a System
Chapter 7: Linking
Chapter 8: Exceptional Control Flow
Chapter 9: Virtual Memory
Part III: Interaction and Communication between Programs
Chapter 10: System-Level I/O
Chapter 11: Network Programming
Chapter 12: Concurrent Programming
Appendix A: Error Handling
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