
Building Games with Flutter: The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3
- Length: 224 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2022-06-30
- ISBN-10: 1801816980
- ISBN-13: 9781801816984
- Sales Rank: #1070766 (See Top 100 Books)
enter site Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way
Key Features
- Begin your Flutter game development journey with step-by-step instructions and best practices
- Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio
- Build enjoyable games with Flutter that can be played across different platforms
Book Description
see With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you’ll learn how to build on your knowledge and use Flutter as the foundation for creating games.
https://etxflooring.com/2025/04/tccivkbht This game development book takes a hands-on approach to building a complete game from scratch. You’ll see how to get started with the Flame library and build a simple animated example to test Flame. You’ll then discover how to organize and load images and audio in your Flutter game. As you advance, you’ll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you’ll learn how to make enemies more intelligent with artificial intelligence (AI).
Order Cheap Tramadol Online By the end of the book, you’ll have gained the confidence to build fun multiplatform games with Flutter.
What you will learn
- Discover the Flame engine and how to use it in game programming in Flutter
- Organize the graphics and sounds used in your game
- Animate a sprite in your games and detect when the player collides with tiles
- Run the game as a web page and desktop app
- Expand our player control with key navigation
- Build your first game and make your enemies more intelligent with AI for games
Who this book is for
https://townofosceola.com/fpi9nwvt If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.
click Building Games with Flutter Contributors About the author About the reviewers Preface Who this book is for What this book covers To get the most out of this book Download the example code files Download the color images Conventions used Get in touch Part 1: Game Basics Chapter 1: Getting Started with Flutter Games Technical requirements Working with Flutter Using Dart Compilation types Hot reload Native bridge Garbage collection Thread control Summarizing the book Flame Designing a game Graphics Input Sounds Level design Cross-platform games Advanced graphics effects Game AI Finishing the game Creating a simple example animation Summary Questions Chapter 2: Working with the Flame Engine Technical requirements Organizing the assets in your game Adding the game loop Update Render Working with components FlameGame Converting our code to use components Summary Questions Chapter 3: Building a Game Design Planning a game Designing the game screens Summary Questions Part 2: Graphics and Sound Chapter 4: Drawing and Animating Graphics Technical requirements Drawing on the screen Working with sprite animation Moving a sprite around the screen Colliding with other sprites Summary Questions Chapter 5: Moving the Graphics with Input Technical requirements Drawing onscreen controls Moving our character with onscreen controls Moving our character with touch Summary Questions Chapter 6: Playing Sound Effects and Music Technical requirements Playing background music Playing sound effects Controlling the volume Summary Questions Chapter 7: Designing Your Own Levels Technical requirements Introduction to Tiled Loading a tile map Adding dynamic objects to the map Understanding map navigation Detecting tile collisions Understanding collisions Implementing collisions Summary Questions Chapter 8: Scaling the Game for Web and Desktop Technical requirements Building the game for the web and desktop Setting the new screen boundary Fixing the sprites Fixing the coin and water components Fixing the background and tile map Fixing the HUD components Setting background music Setting Flutter Web build parameters Navigating with key events Summary Questions Part 3: Advanced Games Programming Chapter 9: Implementing Advanced Graphics Effects Technical requirements What are particle effects? Animating with particles Creating shadows with layers Summary Questions Chapter 10: Making Intelligent Enemies with AI Technical requirements Making enemies chase the player Navigating obstacles with pathfinding Summary Questions Chapter 11: Finishing the Game Technical requirements Wrapping up the game Adding a menu screen Adding a settings screen Adding a game over screen Compiling all screens with navigation routes and music volume Monetizing your game Adverts In-app purchases Purchase What else should I learn? Forge2d Nakama Rive What games shall I make? Where to get help? Summary Questions Appendix: Answers Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Why subscribe? Other Books You May Enjoy Packt is searching for authors like you
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