
A Tour of C++, 3rd Edition
- Length: 320 pages
- Edition: 3
- Language: English
- Publisher: Addison-Wesley Professional
- Publication Date: 2022-10-10
- ISBN-10: 0136816487
- ISBN-13: 9780136816485
- Sales Rank: #79916 (See Top 100 Books)
source In A Tour of C++, Third Edition, Bjarne Stroustrup provides an overview of ISO C++, C++20, that aims to give experienced programmers a clear understanding of what constitutes modern C++. Featuring carefully crafted examples and practical help in getting started, this revised and updated edition concisely covers most major language features and the major standard-library components needed for effective use.
go here Stroustrup presents C++ features in the context of the programming styles they support, such as object-oriented and generic programming. His tour is remarkably comprehensive. Coverage begins with the basics, then ranges widely through more advanced topics, emphasizing newer language features. This edition covers many features that are new in C++20 as implemented by major C++ suppliers, including modules, concepts, coroutines, and ranges. It even introduces some library components in current use that are not scheduled for inclusion in the standard until C++23.
https://semichaschaver.com/2025/04/03/zheutdm This authoritative guide does not aim to teach you how to program (for that, see Stroustrup’s Programming: Principles and Practice Using C++, Second Edition), nor will it be the only resource you’ll need for C++ mastery (for that, see Stroustrup’s The C++ Programming Language, Fourth Edition, and recommended online sources). If, however, you are a C or C++ programmer wanting greater familiarity with the current C++ language, or a programmer versed in another language wishing to gain an accurate picture of the nature and benefits of modern C++, you won’t find a shorter or simpler introduction.
source link Cover Page About This eBook Halftitle Page Title Page Copyright Page Contents Preface Acknowledgments 1 The Basics 1.1 Introduction 1.2 Programs 1.3 Functions 1.4 Types, Variables, and Arithmetic 1.5 Scope and Lifetime 1.6 Constants 1.7 Pointers, Arrays, and References 1.8 Tests 1.9 Mapping to Hardware 1.10 Advice 2 User-Defined Types 2.1 Introduction 2.2 Structures 2.3 Classes 2.4 Enumerations 2.5 Unions 2.6 Advice 3 Modularity 3.1 Introduction 3.2 Separate Compilation 3.3 Namespaces 3.4 Function Arguments and Return Values 3.5 Advice 4 Error Handling 4.1 Introduction 4.2 Exceptions 4.3 Invariants 4.4 Error-Handling Alternatives 4.5 Assertions 4.6 Advice 5 Classes 5.1 Introduction 5.2 Concrete Types 5.3 Abstract Types 5.4 Virtual Functions 5.5 Class Hierarchies 5.6 Advice 6 Essential Operations 6.1 Introduction 6.2 Copy and Move 6.3 Resource Management 6.4 Operator Overloading 6.5 Conventional Operations 6.6 User-Defined Literals 6.7 Advice 7 Templates 7.1 Introduction 7.2 Parameterized Types 7.3 Parameterized Operations 7.4 Template Mechanisms 7.5 Advice 8 Concepts and Generic Programming 8.1 Introduction 8.2 Concepts 8.3 Generic Programming 8.4 Variadic Templates 8.5 Template Compilation Model 8.6 Advice 9 Library Overview 9.1 Introduction 9.2 Standard-Library Components 9.3 Standard-Library Organization 9.4 Advice 10 Strings and Regular Expressions 10.1 Introduction 10.2 Strings 10.3 String Views 10.4 Regular Expressions 10.5 Advice 11 Input and Output 11.1 Introduction 11.2 Output 11.3 Input 11.4 I/O State 11.5 I/O of User-Defined Types 11.6 Output Formatting 11.7 Streams 11.8 C-style I/O 11.9 File System 11.10 Advice 12 Containers 12.1 Introduction 12.2 vector 12.3 list 12.4 forward_list 12.5 map 12.6 unordered_map 12.7 Allocators 12.8 Container Overview 12.9 Advice 13 Algorithms 13.1 Introduction 13.2 Use of Iterators 13.3 Iterator Types 13.4 Use of Predicates 13.5 Algorithm Overview 13.6 Parallel Algorithms 13.7 Advice 14 Ranges 14.1 Introduction 14.2 Views 14.3 Generators 14.4 Pipelines 14.5 Concepts Overview 14.6 Advice 15 Pointers and Containers 15.1 Introduction 15.2 Pointers 15.3 Containers 15.4 Alternatives 15.5 Advice 16 Utilities 16.1 Introduction 16.2 Time 16.3 Function Adaption 16.4 Type Functions 16.5 source_location 16.6 move() and forward() 16.7 Bit Manipulation 16.8 Exiting a Program 16.9 Advice 17 Numerics 17.1 Introduction 17.2 Mathematical Functions 17.3 Numerical Algorithms 17.4 Complex Numbers 17.5 Random Numbers 17.6 Vector Arithmetic 17.7 Numeric Limits 17.8 Type Aliases 17.9 Mathematical Constants 17.10 Advice 18 Concurrency 18.1 Introduction 18.2 Tasks and threads 18.3 Sharing Data 18.4 Waiting for Events 18.5 Communicating Tasks 18.6 Coroutines 18.7 Advice 19 History and Compatibility 19.1 History 19.2 C++ Feature Evolution 19.3 C/C++ Compatibility 19.4 Bibliography 19.5 Advice Module std A.1 Introduction A.2 Use What Your Implementation Offers A.3 Use Headers A.4 Make Your Own module std A.5 Advice Index Code Snippets
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